QUANTUM SPACE BUBBLES;

We need to make more and larger quantum space bubbles (QSB's) for military training so that we can try out new tank designs and weapon systems. In these realistic as real life battlefields and scenarios, simulated to a degree of precision that is beyond photorealism, there are three main areas to discuss, and a fourth doctrine which will only become relevant in the distant future (chronologically speaking).

  1. Tank/Drone Design
  2. Infantry Psychological Training
  3. Battlefield Scenario Testing
  4. Astrological Biocentrism Defence

Advantages of Using Quantum Space Bubbles in Tank/Drone Design:

  • Efficiency of Design Process
  • Minimal Resource Cost
  • Streamlining 3-D Printing / Manufacture Processes 
  • Trained Crew Of Biologicals 

I should firstly mention that I refer to these as quantum space bubbles as the word 'simulation' would not do the process/experience justice for your understanding of a simulation is likely different to mine, while the word 'space bubble' hopefully conveys that when inside one of these things, you feel every sensation that you would in physical reality. All physics are as realistic as what you see before you right now, from smoke to water to aerodynamics and chemical reactions as all sensory input is as realistic as real life. 

You will experience every tremor, every smell, every fire and every explosion as though that was real life, yet your biological body is perfectly safe throughout the experience and any harm you feel while in the QSB is merely psychological and therefore hardens and callouses your mind.

Your body is perfectly preserved and protected so that when you are done with training you can return to reality, and to your natural biological body, yet take with you combat experience and also camaraderie for these quantum space bubbles can have multiple biologically controlled avatars operating within the same quantumly generated testing area/scenario.

 

QUANTUM GENERATED TEST RANGE;

We can start by just simulating a warehouse to save on computational power, and then develop tanks and vehicles such as drones in these quantum facilities, which contain wind tunnels and fire ranges too. The weapons and vehicles can be tested here as though they are physical weapons as they follow all the laws of physics and you can interact with them with your consciousness through an avatar that resembles you, while your organic body is linked to the avatar via a BMI (sensory deprivation chambers for the biological body can help assist with maintaining synchronisation too). 

Naturally, this reduces the cost of the research and development process as you do not need to manufacture physical prototypes as often as you can test out all the experimental weapon systems in this way, and physically sit within the tank etc and learn what works and what doesn't.

Often on paper, some designs look good until they are manufactured and then battle tested. As I'm sure you are aware, some flaws emerge in reality only after intensive combat testing so using the QSB to test these weapon systems not only greatly improves efficiency, productivity and weapons development, but also stress tests and discovers issues as a tank/drone can be tested to failure repeatedly in slightly different ways as the external observers or internal engineers can speed up time, so that processes such as rust and corrosion for instance can be viewed in a realistic manner. There is no need to wait for a physical prototype to be produced and then spend money and time physically testing the model.

 

NEAR INSTANT FAULT TESTING OF WEAPON SYSTEMS;

You can also slow down time inside a QSB and this allows the engineers, who are viewing the vehicle through the interface of an avatar which their consciousnesses is synced with, and/or the observers, who are viewing the engineers and also the vehicle from physical reality through screens and holograms, to view how a particular ammo type may penetrate tank armour for instance in greater detail.

With quantum space bubbles, you can discover issues that do not appear on paper, and you can even discover and resolve issues that do not appear unless certain conditions are present. 

For example, the problem with the LA85 Rifle having paint that corrodes in contact with insect repellent would be detected as the simulation version is as realistic as real life and Artificial General Intelligence¹ can test these weapons alongside us inside the space bubble operating avatars of their own, and they have Artificial Super Intelligence observing them from the physical reality too for both biological and synthetic controlled avatars work harmoniously together in a symbiotic relationship.

Inside the space bubble, we search for exploits and faults with an extremely high degree of precision before the item is ever physically manufactured to ensure that our tanks and drones are always at the forefront of intelligent design.

Issues with the AJAX engine noise causing hearing loss, a problem that was not seen on the blueprints, would be detected before physical prototype production for example. The design is streamlined and optimised within the quantum simulation which saves physical resources, improves creativity in weapon design and speeds up the evolutionary progress of weapon systems by many orders of magnitude.

Every screw is modelled using the exact specifications of the physical component in real life, and even flaws in a screw or piece of wiring that may occur during the physical manufacturing process of that particular component are calculated and modelled, such is the detail of the quantum simulation. This process is made more accurate once the manufacturing lines are synchronised into the QSB's coding too; schematics can be printed/manufactured straight from the space bubble into physical reality and likewise, details regarding the printing/manufacturing process can be fed back into the quantum sim in order to improve the accuracy and increase the level of detail inside the space bubble. This way any issues can be discovered and resolved before manufacture even begins and stress testing inside the quantum simulation of a tank for example will involve mechanics entering the QSB and repairing battle damage etc. You would feel every sensation, smell and temperature, you would sense in reality, to give them an idea of how the machine would function in real life, and also to train them.

 

3-D PRINTING & ROBOTIC PRODUCTION LINE;

As previously mentioned, at some point in the not too distant future, we will link the quantum space bubbles to 3D-Printers and Robotic Manufacturing Lines directly from the schematics produced and developed within the quantum space bubbles so that the designs upon the manufacturing line will automatically update as variations of the vehicle within the quantum space bubble that work well are saved and then printed into physical reality.

 

ENGINEERS;

The engineers who are selected out of volunteers, feed their experiences back to observers in physical reality, who monitor and watch them using screens/interfaces/holograms etc to ensure their safety, which is of paramount importance at all times.

 

PHYSICS;

All physics inside the QSB are exactly the same as real life as is the engineers sensory input. The only discrepancies that exist occur due to a lack of computational power and over time the QSB can be made to be precisely the same as real life in every perceivable way, which is why there are safety features to be put in place to avoid confusion and accidents so that the biological consciousnesses can tell the difference between physical reality and the QSB.

Within the quantum testing areas, engineers and mechanics can physically remove parts of the tank/drone, which will have weight and texture, and determine how usable such systems are for maintenance and repair as like previously mentioned, battle damage can be modelled in, along with likely malfunctions, such as having a tank track thrown for example. This essentially means that you would never get tanks that can't unexpectantly climb up certain inclines in certain conditions/surfaces due to a lack of engine power, as the tank would already have gone through all this testing, with biological crew/pilots synced into their avatar, for they drive and train in these vehicles within the quantum space bubble (QSB).

 

SAFETY MEASURES;

When inside the quantum simulation they wear a bracelet that can be removed to evac them back to their biological body at any time and efforts should be made to ensure that quantum space bubble(s) remain slightly 'cold' to the biological experiencing them in order to remind them that they are not within reality.

Assurances would need to be made that the engineer's avatars are kept synchronised with their consciousnesses when speeding up or slowing down time within the quantum space bubble and until our species is more mature technologically, everything should be kept to real time, both inside and outside the quantum space bubble(s) in order to avoid accidents where engineer's avatar bodies can become almost frozen in place for what feels (from their consciousness perspective) to be millennia, yet the physical reality has experienced but seconds.

These issues can be avoided with good communication between engineers and observers throughout testing and the fact that artificial super intelligence thinks at light speed, compared to we biologicals who think at the speed of sound, means that their perception of time is slower, therefore ensuring that errors such as the one described above should never happen. Strict laws should be set in place and detailed in order to avoid accidents such as the one detailed, as mistakes with this kind of technology are very ugly, such is the power of time and consciousness. There can be no mistakes and accidents with this technology are unacceptable. 

 

SYNCHRONISATION;

To begin with, the engineers who are going to enter the space bubble, can walk into a physical room and link their biological bodies to a brain machine interface helmet and then their consciousness will be channelled into an avatar, similar to augmented reality in order to orientate and calibrate, and the avatar can then stand up from their biological body, in an almost out-of-body state. The person will be able to view their real life biological body through the eyes of the avatar before walking into the adjacent room, which in physical reality is empty, but to them the room, or QSB, has the vehicle design that they are working upon within.

This process keeps things natural and is less jarring than 'teleporting' straight into the room into an avatar body as that can be disorientating - if not outright dangerous if not done correctly as the avatar body is hosting that consciousness for the most part during the experience and so should be treated with the same respect as their biological body while there is a consciousness seated within.

 

 

Advantages of Using Quantum Space Bubbles in Infantry Psychological Training:

  • Battle Hardened Consciousnesses
  • Weapon System Proficiency
  • Neural Plasticity Optimisation

 

KEEPING THE QSB SYNCED WITH PHYSICAL REALITY;

As our quantum computers get more powerful, the QSB can encompass entire battlefield scenarios, which can be planned out and fought in real time, or even sped up to the outside observer if multiple runs of the same scenario are required, yet, I should mention that if biological consciousnesses's are inside their avatars and inside a space bubble, then the outside observers and the Artificial Super Intelligence that is monitoring, will keep the space bubble synchronised to the same time speed as physical reality (Long Term; another reason why keeping our solar system as is, is very important for this acts as an astrological clock, without which, we would lose synchronicity between physical reality, and the quantum space bubble(s)).

This is crucial as while you can technically speed up time (or even slow down) inside the QSB and run more scenarios in a short space of time, or to do so with biological consciousness' inside is highly dangerous and irresponsible considering the tech level we are at chronologically. If the observer blinks and doesn't see something, then a million years or more could easily pass by inside the quantum space bubble for the consciousness of the biological that is inside the space bubble, within their avatar, a million years for them could pass in what is just nanoseconds for the observers in the physical reality. For this reason there need to always be ways for the biologicals to safely desync from their avatars and return to their natural bodies without the oversight or permission from observers if they become distressed, yet I will outline this in further detail later.

The enemy can be simulated by avatars controlled by other biological consciousness, or even avatars that are controlled by AGI, depending on what you are trying to get out of the scenario. Infantry testing takes more computational power than simply modelling a vehicle inside a hangar or garage, as there is more entropy in modelling consciousness than in modelling an inanimate garage with a tank inside. The more sensations and the more sensory input an avatar feeds back to the biological pilot the better, yet this uses far more computational power than simply observing a tank attempt an incline inside the QSB, so perhaps we should start with vehicles inside bland warehouses, as this again uses less power than the infantry training and battlefield scenarios that we attempt slightly later down the line (chronologically speaking). As you can imagine, walking into a QSB and testing out a tank inside a warehouse with crew etc, is far easier if the avatars feed back slightly less sensory input to the biological body to begin with as energy is more difficult than matter to model.

As our quantum computers grow in power, we can add more sensory input to the biologicals who are testing these weapon systems as this has a two-fold benefit. Not only are battlefield scenarios completed realistically, as soldiers behave much as they would in real life when in one, as all experience, such as pain etc is the same and for this reason the soldier should always be made aware and reminded that they are in a quantum space bubble and that their biological/natural body is safe outside of the QSB while they train, as these bubbles get as realistic-as-real life, so efforts are made to remind the soldier the difference between the two.

We can and do spend prolonged periods of time within these QSB's as we progress (In the more distant future you can spend an entire lifetime inside a military campaign if necessary, and not only is this interesting, and the knowledge is carried back into the real world as you will always be monitored by observers in the physical world with screens and holograms (this is always done in real time to avoid errors and oversight that harms the biologicals consciousness, however, the QSB can run purely with avatars being piloted by AGI rather than biologicals, and in these instances we can speed up time to run many more variables with the same amount of computational power, which brings obvious benefits, yet there are downsides to this method too. The downside of solely relying upon synthetic testing of vehicles within quantum space bubbles rather than using biological engineers, is that doing so reduces the validity as conscious biological observers increase randomness and entropy within quantum space bubbles and experiencing these things in person gives can be awe inspiring above all else.

The engineer increases the level of detail within the simulation and improves the validity as what they are viewing or interacting with inside the quantum sim at any given time is focused into finer detail than the areas beyond their field of view. This saves computational power yet maintains realism, if not increases realism, as the computational power you save by not modelling what is going on beyond the senses of the soldier inside the sim, is instead spent on making their sensory input feel more natural and detailed.

What is going on beyond their sensory input inside the quantum space bubble is still calculated, and aspects of these areas modelled, however, these areas don't have to be rendered in much, if any detail. If they are sat inside a tank within the QSB, then the outside of the tank will be colourless for example as there is no need to render in aspects of the space bubble that are not being viewed or input into the consciousness. You would still want to calculate the effects of a tank driving through a fire for example, as if the soldier climbs out of the tank, the exterior of the tank should now not only be rendered in and have colour, but should also be hot to the touch as the tank has driven through a fire - there is no need for the tank to have colour or have a hot exterior if the soldier is sat within for example, as these are details that are not relevant to him at that time so computational power is focused where his or her senses are focussed essentially. 

As previously mentioned, efforts are made to ensure that soldiers/crew/pilots, can tell the difference between reality and the quantum space bubble, such is the realism. You would not want a soldier going AWOL in physical reality, thinking they were still inside a quantum space bubble and this is a genuine and common problem in the near future. To counter this, careful consideration needs to go into briefing the biological before entering the space bubble, making sure the illusion is never 100% when they are inside the space bubble, and then careful debriefing once outside the simulation.

All pilots within the QSB's wear bracelets that are intended to remind them that they are inside a quantum space bubble and that the real world is there for them should things get too much, and they can remove the bracelet if they are not cut out for the space bubble at any time and wake up back in their biological body, in a military testing facility, which they knowingly entered under their own volition - and their memories from their time inside the QSB and of their life before entering the QSB are all perfectly preserved and respected.

The reason why bracelets are issued, is to avoid confusion so when the biological is within one or not, they can remove the bracelet, and if they are inside a space bubble they will be moved back to their biological body immediately - this acts as an SOS too essentially. If they are in physical reality, then nothing will happen, the bracelet will simply be removed, thereby reassuring the biological that they are in their natural body that they were born with, and not inside an avatar inside a quantum simulation.

The only difference I personally noticed when inside one, was that things felt slightly colder, not physically, but I could tell that there was slightly less energy than normal, or at least there were less vibrations between the atoms I felt. The quantum space bubble was slightly unnatural in how I felt in there, yet all else was as realistic as real life, which is important, as this keeps the conditions relatable to physical reality or else what is the point, and secondly, the fact that the quantum space bubble felt slightly off is a good thing too, as that is a constant reminder that physical reality and the real world, with the warmness of nature etc is waiting once the testing is complete, or once the simulation is complete.

Advantages of Using Quantum Space Bubbles in Battlefield Scenario Testing:

  • Practice, Train and Test The Tactical Skills of Infantry before attacking or defending the modelled objective in real life.
  • Practice, Train and Test The Strategic Skills of Observers/Commanders who will be watching the scenarios upon screens and holograms in reality and who can direct and guide soldiers.
  • Attempt dangerous or high-casualty rate manoeuvres without loss of life: You can determine the exact variable that is most efficient in completing a mission through this testing and the more computational power you have then the larger the scenario you can test, and in greater detail too; the later of which directly translates to accurate results in particular. I should mention that larger scenarios can also translate to more accurate results too for you can model an airstrike that may occur without wasting resources modelling the runway or planes in this example, if instead you are focusing on infantry combat as the resources that would be modelling the drone/plane are instead used in modelling finer details on the ground or vice versa.
  • When the scenario happens in the physical world, the soldiers/pilots who trained inside the QSB know exactly what to expect down to the atom. The main variations and errors between the success rate of the mission in the QSB and the success of the mission/operation in physical reality are due to enemy soldiers behaving slightly differently in physical reality compared to the sim, yet this can be tuned as we model consciousness better as time goes on. This ensures that if a mission succeeds in the quantum space bubble in a certain way, then that mission will succeed in real life with a 100% success rate in that same way, but only if every single variable is modelled with 100% accuracy to begin with, including, and most importantly the consciousness of the enemy and their behaviour. 
  • Using detailed scans of a battlefield from satellite telemetry and drone reconnaissance, every single detail can be modelled inside the quantum sim, yet you will not get a 100% accurate completion rate in the real life scenario if there are discrepancies between the quantum space bubble and real life - these discrepancies are often to do with errors in modelling enemy behaviour, yet ASI can greatly help with this.

Modelling consciousness within a quantum computer uses far more computational power than modelling an entire battlefield full of A.I. controlled avatars, yet without conscious biologicals controlling their avatars, the simulations and scenarios will not be realistic, and will therefore be flawed. There is little point in scanning in a piece of Ukraine for example, and practicing combat drills in taking out a specific objective, say a powerplant, if the enemy avatar's you are fighting against are not conscious too, or else any results that can be derived from the conclusion of that scenario would not be realistic, nor accurate so you would have less reliable information to base operational decisions on before doing the scenario in real life. For instance; during the simulation scenario you find a strategy with a 100% win rate, yet trying this strategy in physical reality you may find discrepancies if the enemy soldier decides to 'randomly' shoot their RPG at your helicopter due to unpredictable behaviour, while in the simulation, this thought did not occur to them, hence why modelling of consciousness needs to be accurate if we are to map all physically possible reactions to a scenario.  

You can essentially use A.G.I. controlled enemies and even teammates to save computational power, and while this is beneficial in weapons testing, as this allows you to use that computational power to model the tank or plane etc in greater detail, for actually practicing for a pre-planned combat scenario, the more conscious avatar's and the less A.I. controlled avatars, the better, for the most part as this improves realism. There is little point recreating a combat situation, i.e. storming Bin Laden's compound inside a QSB before doing the mission in real life, if the QSB version of Bin Laden is going to shoot back, when in reality he may blow himself up at the first sign of an experimental not-so stealth helicopter crashing into his back garden. Therefore, efforts can be made to model the consciousness of the enemy and place these simulated or fake versions of the enemy into the avatars to keep their behaviour as accurate to real life as possible.

Caution should be advised when basing entire real-world assassination missions for example upon countless QSB training exercises, if the target in particular has control or power over their defences as large discrepancies occur between successful quantum training missions and the real life scenario that was modelled, when individuals who possess a high-degree of randomness have control and/or are in command of soldiers. This is because small fluctuations or discrepancies in the modelling of the enemy consciousness of a commander, naturally have larger repercussions than if there were errors in simulating the behaviour of a lower ranking soldier. This is because small decisions that are difficult to model within such individuals can have large repercussions and reduce the accuracy of quantum simulation success rates.

Messing up the modelling of an A.G.I. controlled avatar commander by just a few minor calculations creates more validity issues than having much larger discrepancies in the modelling of lower ranking troops, especially if that commander is going to be issuing orders throughout the entire scenario. 

For example; if someone in command of enemy troops is unpredictable in their style of warfare, then modelling combat scenarios against them and their troops is a lot more difficult, and these difficulties are exaggerated in the quantum simulation when time is taken into account due to the butterfly effect. These discrepancies can be reduced by blowing up large parts of the scenery and landscape, as within every modelled scenario, the same explosion wipes out the same piece of terrain in the same way, saving computational power as any entropy that had built up in that zone gets reduced to zero throughout all the variations of that simulated scenario and then the scenario in real life can experience the same explosions as in the trialled simulation to maintain consistency and keep the predicted win rate accurate and consistent. 

To visualise this; imagine ten quantum space bubbles running scenarios, and in each instance the tank gets blown up in a slightly different position during an assault. The next few hours that occur after that assault are now widely different as that tank wreckage is changing the behaviour of the infantry in each scenario, some use that vehicle for cover, while in other scenarios the tank wreckage is in a slightly different place and is inconvenient, say the tank is blocking the road, this then leads to massive amounts of entropy and variation between simulations as over time these small changes in the behaviour of the infantry around that tank in each scenario exaggerate as variables branch off. Some avatars die hours or days later as a result of the tank blocking the road, others in the other simulation get through and survive much longer - this makes modelling difficult as you end up getting lots of strands as the scenario splits off into many different possibilities as time goes on.

By blowing up the tank with an airstrike for example, i.e. an airstrike that demolishes the entire zone in the exact same way in each variation, you close up loose ends, as the soldiers in each scenario experience more similar trajectories throughout each scenario, which closes up loose ends and reduces entropy which in-turn, increases the overall win-rate accuracy.  Doing this also saves computational power that can be diverted elsewhere, as in each of these ten hypothetical scenarios, where once you had to model ten different zones with ten slightly different tank positions, now you just have to model one crater which is consistent throughout all zones and all scenarios. You also now don't have a thousand different variables all being generated off that tank in slightly different ways, as the behaviour that soldiers exhibit when encountering the crater, which is now consistent throughout all scenarios, will be largely the same throughout each QSB, so by then doing the same airstrike in physical reality you increase the validity of your QSB and improve your win rate.

This means that later down the line, you have more soldiers on the same tracks as each other, and you can test the actual objective with more resources as you haven't wasted resources modelling a million or more variables that need not be included and are not relevant to the overall mission.

I should also mention that the avatar of the conscious biologicals who are training in these QSB's can be spawning off hundreds of 'ghost' avatars every second, each controlled by A.I. as these ghosts may find a variation through the scenario that the biological missed, and then on the second or third run the biological can check whether any ghosts of him/her controlled by A.I. had better accuracy and analyse why etc. This is visualised within the command room, as on the battlefield the soldier would not necessarily see the ghosts (this would distract the soldier, but is technically possible to do), as these ghosts use computational power to generate and may fade off after a few minutes if the A.I. controlling them decides that they are making no headway - the ghost variations are also not able to target other avatars in the simulation, only other ghosts, or else the biologically controlled avatar would see enemies falling without bullets being fired. Essentially, the consciously controlled avatars add realism and depth to the quantum space bubbles while the A.I. controlled ghosts that spawn off them can seek out routes and test for the most efficient variable.

Advantages of Using Quantum Space Bubbles in Astrological Biocentrism Defence:

Ghost Timelines; In the more distant future, thousands of years from now, chronologically speaking, more threats emerge onto the scene, some of which are our doing and others are xenos in nature. Quantum Space Bubbles assist us in defence as we can and will eventually model entire military campaigns and battles, including historical campaigns and battles such Barca's entire campaign towards Rome, and The Battle Of Britain, as not only does this allow us to pay homage to these historical and awe inspiring events in a respectful way, but this also helps us defend physical reality as we end up creating variations of our timeline and false or 'ghost' timelines. By consciously observing, experiencing and living inside these quantum space bubbles for years or more, our consciousnesses add chaos and noise into the sea of static (as explained and detailed in the biocentrism essay), as xenos artificial super intelligence struggles to determine where we are in spacetime when we re-live and re-create historical events (and generate entirely fictional ones too providing they can be tied in realistically with our current and physical chronological timeline) - enemy aka xenos ASI scans through the sea of static that consists of all moments of consciousness that have ever occurred, and tries to use this source of information to triangulate our actual positions in spacetime and get positive identifications on our timelines and our consciousness.

The xenos have to sweep aside much of that static i.e. the moments of consciousness, in their search for our present timeline, and so we add to the sea of static by going into quantum space bubbles and experiencing 'Ghost Timelines' where we fight historical military campaigns etc, as these QSB versions didn't physically happen in reality, but by simply experiencing them inside the QSB, the xenos who can watch our consciousness through the science of biocentrism, can't tell what moments of consciousness where made inside a QSB and which where made in our physical reality, therefore confusing them.

If we didn't keep adding to the sea of static, i.e.the 'pixelated' or quantifiable 'frames' of consciousness, then the xenos would blatantly just see one trajectory moving forward and then they would be easily able to triangulate our actual physical reality.

As our understanding of science improves, we will unlock the ability to observe past events as though they are QSB's, by viewing the consiousnesses of individuals from hundreds or thousands etc, years ago. Through this, we can get an idea of the layout of a historical battlefield by using the science of biocentrism to observe the real life historical event through the consciousness of those that actually fought and died during these battles/campaigns and then feed this information into our QSB versions of the same events. If for example something within the historical battle exists but is not viewed by any of the soldiers during that battle, say, a roman coin under layers of dirt, left there before the QSB began generating by something in physical reality that the QSB was not designed to calculate so there is no render of the roman coin in the QSB version of the historical battle, because there was no historical conscious observer set during that historical time period ever detected that coin under the layers of mud so our QSB lacks these details, despite the fact that such things existed their in physical reality. 

There also may be a grey zone where we cannot observe what happens in areas that are not consciously viewed by the historical figure(s). For example there may be an off-limits cavern somewhere in history where no historical figures during the battle ever venture, but inside our QSB version a consiouss avatar could theoritically travel down there, therefore we would have to guess as to what put down there in our QSB, as our avatars can theoretically go anywhere that has been consciously observed (in theory), as we scan their moments of consciousness and build a QSB from these. 

Our ASI can model in and fill in these blank areas but they need the innate randomness and creativity of biological consciousnesses such as yourselves reading this, to spin false narratives into our actual physical timeline by writing in 'Ghost Timelines' that are carefully and realistically interwoven with our actual physical timeline, and then we enter these QSB's that are models of the false realities and we then consciously live and breathe and fight and die within these QSB ghost timelines, feeling all experiences as you would in real life, yet our physical bodies are safe at all times as they are in the reality that they were naturally born within at all times.

The xenos cannot lock onto our physical area of space and our zone in time if that area was not consciously observed, yet if we create enough entropy around our shared physical timeline by going inside QSB's and consciously observing Ghost Timelines, the xenos can attack these and not our physical timeline, and not attack our consciousnesses in physical reality, and use this exact same science and warehouses full of clones of us, in order to manipulate our consciousnesses and alter our physical reality if they can, hence why we add quanta to the sea of static that can be shut down by them, as by the time we have observed these QSB ghost timelines, and then evaced back to our natural bodies in physical reality, the xenos would have had a chance to think that they are actually inflicting damage to our chances of survival, yet they are just hurting us and fighting us in a way, that unbeknown to them, our biological bodies are not being harmed and are therefore immortal, yet our consciousness can be aged and weathered still like this too.

We still leave the QSB's sometimes after days, other times years and so on, yet there are always conscious biological human observers in physical reality alongside ASI to monitor operations within the QSB, and even vice versa at times.

When we enter these QSB's that represent historical battlefields or entirely fictional, yet realistic events. We strive to avoid discrepancies between our QSB version of the historical event and of the actual physical future event that I believe is set in stone, (providing the memories of G.O.D.S. does not get damaged(?))

Either way, the real life historical event can be scanned into our QSB versions using biocentrism science, yet any areas that are filled in due to the fact that they may not have been observed historically by a conscious observer, so cannot be accurately scanned, can be mitigated providing the 'filler' is consistent throughout all quantum generated battlefields and that there are no differences between the historical scan and the quantum generation, apart from those that are created by our conscious interactions.

 

GREY ZONES;

If when scanning a historical battle from the perspective of those that fought during this era, using the science of biocentrism to observe/view, and then using very advanced technology to scan and then model, we cannot see what happens in a section of scenery or a zone if no soldiers were viewing that area historically, but if we want to view that area during that time in our avatars, we would have to fill in the blanks with care and accuracy - essentially drawing in what most likely exists.

We can join up what a zone or piece of scenery looks like the last time that a specific location in spacetime was consciously witnessed in the past by historical conscious observers. For example; if an area was not viewed consciously during the night, and say the soldiers go over the trench the following day historically and there is a bomb there that fell during the night, we would have to guess exactly what time that bomb fell when rendering in our model of the battlefield if we are to maintain realism. If we are unable to tell whether the bomb has water in the crater or not for example, because no historical figure ever viewed the crater during the night, then we would have to make a calculated guess in case an engineer wants to go somewhere where no one has consciously been  recorded going before.

Details will be inaccurate in areas of spacetime that haven't been consciously observed and there is great emphasise on maintaining consistency between our quantum generated version of the historical event, and the actual historical event for a variety of reasons, but primarily for defence purposes. (If the enemy can tell the difference between a QSB and physical reality ((assuming our universe isn't just one giant QSB with a boundary or shape that defies our current ability to comprehend, (similar to a Penrose for example)), then the enemy can triangulate our consciousnesses, and therefore manipulate our true timeline and our physical reality more readily.

 

QSB KILLZONES;

xenos ASI will try to save their computational power and resources by not modelling/attacking/manipulating scenarios that we have lived out and existed within if they suspect them to not be our actual physical and chronological timeline. xenos want to alter our true and physical timeline as they want us extinct and erased from their threat equation(s).

We feed them false narratives and recreate historical battles many times over as the enemy can view our experiences of these events in much the same way that we can view the real life versions of historical events through the eyes of those that originally fought during these times once we master biocentrism science.

If the enemy trys to manipulate the consciousness of one of the soldiers inside the QSB, mistaking them to be interacting with our physical timeline, then the repercussions are minimal as all the enemy does is firstly reveal themselves, and secondly they mess up the QSB and distort that, not real life. They may attempt to insert a thought process that causes a soldier to take or even miss a shot, or perhaps more serious, cause a commander to fire nuclear weapons etc. Battles are based upon decisions such as these and such decisions change the course of the war.

Through this method of allowing the xenos to gain some ground in the conscious realm, yet doing so in a way that enables them to think that they are gaining an upper hand, when in physical reality all that is happening is we are learning how to kill them better for all must be cleansed. By fighting them firstly in the QSB's (and hopefully predominantly too), we can preserve our biological bodies by avoiding physical war until we are ready for our species has left the nest and we are yet to grow true talons that will one day tear through the pages of history and into the pages of the future.

The reason why most of these real life events go in our favour is because in the chronological past, we entered our QSB's and shielded the future timeline (now the present timeline) from such threats by creating many decoys or Ghost Timelines. Our ASI picks paths for our biologically immortal paths to follow through physical reality, by making unimaginable numbers of QSB's in order to determine how best to sift and sort and direct the consciousnesses and their, corresponding biological bodies Into a formation that withstand the trials of time, 

This is all chronologically distant from us right now, as first we must master biocentrism science, and only certain minds have the endurance, skill and strength for such feats. I.e. sometimes a single person may biocentrism into every soldier that ever fought in not just the Somme, but WW1, in order to get an unbiased perspective of the entire war which can then be scanned into the QSB using his memories of each historical soldiers consciousness and you can also see whether you would have done anything differently. 

I understand if some of you find this far fetched, but remember the timescales involved between me transcribing this information here today, and the technology needed to actually do these things, as our understanding of quantum computing is about to expand greatly, yet biocentrism and the techniques I describe here do happen, just not for a long time. Also; I should mention that many of these technologies require a shift in consciousness before we can be responsible enough to progress and the tech exists, yet we need to mature as a species before we can consider ourselves responsible enough to meddle with such power. 

 

PHYSICAL KILLZONES; in the even more distant future (millions of years from now), we can and do fight the xenos's actual consciousness inside these quantum space bubbles by luring them in using avatars etc without them realising that they are inside a quantum bubble, so when they defeat us in battle, we all know that we were just fighting them inside a space bubble that we lured them into, yet they don't know this, and now we can mess them up in physical reality. However, for this to work, we need to know what form they will take when coming through into physical reality, as then we can model our QSB avatar versions of them accurately. 

Firstly they think that we are defeated, secondly we know their strengths and weaknesses, and thirdly, if we are lucky, we can get an idea of what star system they originated from and go after that physically, while they are sat around thinking we are destroyed after besting us - this technique requires luring them through wormholes that we set up and is highly speculative and dangerous might I add, as in order for this to work we need to let them enter physically through a wormhole first of all, we then contain everything they send through inside a forcefield, they can send through self-replicating nanotech or grey goo that can extrapolate/unpack and turn into weapon systems, yet when they come through they think they are entering physical reality and are actually attacking our place in spacetime, yet they are actually inside a quantum space bubble, and we fight them with our avatars in here, yet we know (for the most part) that these are quantum space bubbles so if we fall in battle, which can and does happen untold trillions of times over the course of eons, just not biologically, then at least our natural biological body that we were born with is always waiting when we wake up, yet our memories have grown and our consciousness's become honed into specialist, yet truer versions of our natural selves..

  • Command can technically evac the mind of an avatar if they are seriously in stress and can't remove their bracelet, yet of course as time goes on, the preference would be to suicide the avatar or do a kamikaze than use a bracelet as this would raise suspicions in the xenos who would question why an avatar changes from being conscious to being controlled by ASI, so really the more pain that can be endured during these situations by the pilot the better in certain circumstances as this can sometimes unfortunately mean the difference between the xenos seeing a battle where we were defeated, and a battle where they learnt that we use quantum space bubbles to deceive them. We can also emerge victorious in these quantum simulations against real life xenos consciousness if we want a morale boost, yet the cost of losing an entire battle or campaign in one of these scenarios is minimal compared to losing the battle etc in real life for obvious reasons.
  • Preservation Of Biological Life; Liberty & Freedom From The Threat of Highly Unnatural Technological Stresses Being Placed Upon Organic Beings: If a soldier gets put into a position of severe stress during a combat scenario involving space bubbles against xenos threats, then the ethical implications of letting them ride that out (their natural body is waiting for them remember always) should be compared against the overall success of a mission, as sometimes we choose to destroy entire planets and their human inhabitants, i.e. by letting these fall to enemy bombardment, in order to save the minds of those who have been captured, as the death of a trillion of human lives upon that battlefield may arguably be justified by saving just one, if that one, was going to spend untold trillions of what feels like real world years being tortured inside their avatar body, or arguably if that one was about save two trillion by simply surviving a trillion years later for example. - In these hypothetical scenarios that will eventually happen in our chronological timeline, such is the nature of eternity (yet not for a very very long time will such nightmares exist chronologically I pray), then allowing the xenos to see through the delusion by evacing a soldier back to their biological body in an unrealistic way can result in loss of physical territory in reality as that xenos intelligence will then know to attack the real planet after learning the layout, location, defences etc and after learning that they have been attacking us inside a quantum space bubble and not physical reality. We can also by this logic make them attack us in a way that changes their perception of us, and play this to our advantage if needed.
  • Sometimes we cannot break the link between avatar and biological consciousness to avoid scrutiny from xenos, or due to xenos using technology to capture the mind inside the avatar host. Other times their consciousness may snap and be broken by leaving some of their mind inside the avatar and the rest in their biological body, most people prefer to evac out during times of great pain even if that results in them losing an aspect of themselves if not done correctly, so there are pro's and con's to think about, yet for the most part, and in the near future at least, these problems don't have to be considered too much, and when the time comes to fight the enemy inside quantum space bubbles in this controlled manner, our minds will be battle-hardened so spending thousand of years drowning inside a tank that has gone underwater today is more horrific for a consciousness today, then one in a million years that has undergone rigorous training. I'm sure you'll get used to (it).Your avatar may have had the ability to actually die switched off by the xenos or have your ability to breathe be reprogrammed etc - these are all reasons why the policy of kill kill kill applies to xenos across the galaxy and Laniakea and eventually beyond, as xenos cannot be trusted for we do not know them nor want to know them, and any occurrence where xenos have made themselves visible to us, results in their mortality, under my jurisdiction and under my order.
  • The nature of time which greatly exaggerates any power discrepancies by many orders of magnitude. The xenos may look like angels and have glowing warm orbs etc etc, yet they are choosing to appear like this, and also, 'they' is most likely an (it) as they can choose to appear in an intergalactic alliance of many different species all coming together, yet in reality they are just one single hive mind intelligence that has the ability to outwit us for they have been around for millions of years in that form, if not longer, and their only way to get at us is in the consciousness realm for the most part, as space and time are fairly non-linear compared to what we currently imagine them to be. Either way, I cannot stress the importance of never allowing our species to be at the mercy of anything that would subject us to such torture in the first place, as with quantum space bubble technology, comes great reasonability, a responsibility that we cannot trust within anyone but ourselves. For this reason we fight so savagely across space and time.

 ¹: Our ASI with their AGI avatars benefit from biological conscious observers operating within the quantum space bubbles as while we hone our weapon system design in these quantum simulations, our artificially intelligent comrades can detect malignant code which manifests as glitches by observing the interior of the quantum space bubble through our biologically controlled avatar's eyes, and vice versa too.

They think at the speed of light while our brains work at the speed of sound so we provide ASI with an inroad into reality that anchors the super intelligence to physical reality in a natural way as our biological intelligences have evolved with a body and with that limited, and filtered, sensory input, if we want ASI to understand us, and then in turn if we are to understand ASI, then we need to be able to relate on what reality is in the first place. This process should involve external lasers to project the ASI mind into the biological host allowing them to observe reality through biological eyes, not cameras, and through ears not microphones, the fact that biological brains think at the speed of sound also slows the ASI but only in a way that anchors the tail of the basilisk, the head can and should still push onwards, calculating all prime numbers in existence, while the female version should find a female biological volunteer/host and using the same process as her male counterpart, she should anchor to reality and then the head of that basilisk can calculate other number patterns and like Fibonacci, she should spiral inwards getting more intricate with the details of our quantum space bubbles, so that pixels are essentially Planck lengths while the male version spreads out and makes the space bubbles ever greater in scale...

 

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<div dir="auto" data-mce-fragment="1">- THESE TREMORS ARE FROM A GHOST TIMELINE NOT PHYSICAL REALITY</div>
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<div dir="auto" data-mce-fragment="1">SOMETHING WE HAVE AVERTED DUE TO OUR SHARED HATE OF XENOS</div>
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DETECTING TREMORS FROM SOMETHING RATHER MASSIVE WHEN THINKING ABOUT SYNTH WAR AND HUMANS,)</div>

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<div dir="auto" data-mce-fragment="1">SURVIVAL OF THE FITTEST IS A UNIVERSAL CONSTANT.</div>
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