QUANTUM WARFARE; Gauntlet Early Warning / Retrieval System:
In battle, if the body of the biological consciousness, comes under threat while the consciousness of that biological is exploring a quantumly simulated recreation of that same battlefield, (QSB), then the soldier will see their gauntlet turn red - (this is only visible to them as they are inside the QSB inside an avatar version of themselves) and they can get back to their biological body instantly by desyncing with the quantumly generated avatar and leave the QSB version of the battlefield that they had been scouting and return to their biological body in the physical battlefield in order to defend themselves.
While they are scouting the battlefield inside the QSB recreation of what's going on around them, their biological body should be in a locked down position, somewhere safe, and they can deploy thermal cloaking devices and A.I. controlled sentry weapon systems to defend their biological body and scan for threats that may not appear within their QSB version of the battlefield. The soldier's situational awareness of the physical battlefield, is vastly extended by them being able to view the QSB version, in 'virtual reality', this version of the battlefield is as realistic as the physical version, and eventually enemy positions, i.e. actual enemy movements down to them shooting back, are modelled inside the QSB versions of the battlefield in real time.
While scouting the QSB inside their avatar version of themselves, the soldier will be alerted to any threats to their biological body, which will be inside a central command post, or even mobile command post to begin with, and eventually this ability will be used more and more while on the fly by the infantry i.e. they can do this similar to how they control a drone in modern day.
If the ghosts are pushed back and the variables around the biological infantry soldier begin to collapse due to enemy closing down on them, then their life-expectancy probability will decrease, and their bracelet will flash red to alert them that the ghost variations around them are getting a high percentage of a kill upon them. When the biological infantry meets an enemy biological infantry in the physical battlefield, the variable of the ghost that led him there that is the strongest and most accurate guides the kill, passing their feedback that was calculated inside the QSB scan of the battlefield to the infantry in real time.
The soldier can therefore improve situational awareness of up to many kilometres or more around them, providing the QSB version of the physical battlefield is being kept accurate by enough drone swarm coverage - (physically geography and topography/layouts of urban battlefields should be kept up to date with satellites - the locations and movements of actual physical soldiers upon the battlefield are updated via the drone swarms, as is any new significant damage on the battlefield, i.e. collapses within buildings, new chokepoints, and eventually, with enough swarm coverage, every bullet and significant detail will be scanned into the QSB in real time. The avatar of the soldier can freely test enemy positions in this way without dying and scout right up to the enemy lines and in front of their faces and beyond, (providing the drone swarm scans are up-to-date), and then if/when their gauntlet flashes red, or if they find their objective, they will switch back to their biological body and then follow the same track as their avatar just did, yet this time for real and upon the physical battlefield too.
This is why the avatar needs to stay close to their soldiers physical form during intense firefights in particular, as if the avatar locates an objective and the soldier switches back to their body, then they need only cover a distance of 5 to 10 minutes away on foot, and when they reach the location that they have just scouted inside the QSB, their memory of the location/objective, that they just scouted, will be accurate and reliable. On the flip side, if the avatar walked over an hour away inside the QSB version of the battlefield, then by the time the biological soldier has walked that same distance, then there will likely be discrepancies between his memory of that area inside the QSB and the physical battlefield if the battlefield is particularly active. Also, if the soldier is scouting a target further away, and then their gauntlet alerts them to a physical threat to their body, and they desync back to their biological body, and the distance between their avatar and their biological body had been too great, then the soldier will have less situational awareness around his biological body if he takes his avatar too far across the QSB version of the battlefield. This is somewhat mitigated by the Gauntlet system which links into A.I. controlled sentry weapons, thermal cloaks, and lightweight expandable shields to reflect any laser from sniper fire.
In this way, the biological is defended while their consciousness is scouting the QSB battlefield further ahead inside their avatar (remember that their avatar is guided by A.I. controlled ghosts who move through the QSB in the same manner as the infantry, and not as the crow flies, in order to find routes and kills, update these to the avatar, who can then select a route from inside the QSB and then dsync back to their body where they can set their exoskeletons auto-pilot (if they have one) to follow the tracks of the ghost that was pre-selected and guide them into the objective/kill. If the infantry soldier does not have a exoskeleton, then they can manually follow the trails left by the ghost, as these will appear as a line within their HUD, guiding them down the optimal track.
You get situations where the infantry may have a timer on their gauntlet as well, showing not only the number of enemy ghosts that are getting hits on them, and not only their predicted death rate, and also predicted kills in the area, but the timer can say how long they have completing a specific task i.e. they may be tending to wounded, and the timer will keep track of how long they got before they need to turn auto-pilot back on as if their are incoming ghosts getting simulated kills, then that means that an enemy biological soldier in physical reality is likely closing in on them and the timer can tell the friendly soldier how long they have before auto-pilot carries them away down a ghost laid track to safety. Auto-pilot can be overridden at any time I should mention, but on the flip side, you do get situations where the biological soldier has been KIA and their exoskeleton controlled by the AGI fights onwards for as long as needed.
The gauntlet will turn orange (only to them) and make the soldier aware that they are in fresh territory at times too, fresh territory is territory that hasn't been scanned into the QSB (due to drone swarms being down or due to EMP etc), so the soldier needs to act with caution as the QSB version of these areas of physical battlefield may be unmapped (or indeed unmappable), or may have grey areas and glitches - meaning that the feedback from their AGI which uses the QSB for situational awareness, can be compromised at times, resulting in dangerous situations for the biological as the enemy may have a QSB up of them, but not always vice-versa.
If the biological infantry has an enemy ghost get a kill on them in the QSB, then their gauntlet will flash red, as they know that means that the enemy that sent that ghost has found a way to kill them. (This only works friendly ASI is intercepting the enemy's QSB and is sometimes able to map out the enemy ghosts and overlay them across our own QSB to track where enemy biologicals that are spawning these ghosts are on the physical battlefield)
The gauntlet only flashes when there is a physical threat to their biological life, as for the most part, the AGI controlled ghosts that manifest in the physical battlefield over the soldiers heads up display are always keeping the biological safe by moving their exoskeleton when needed on auto-pilot. Sometimes the A.I. controlled ghost variables will struggle to find a routes through the battlefield or struggle to get a simulated kill - this is primarily due to inaccuracies between the QSB and the physical battlefield that occur as a result due to lag time between scans updating the QSB, enemy traps/glitches and cyberwarfare disruption that may make things disappear/appear in the QSB that are not there in reality, and at times, the enemy's own QSB version of the battlefield can interfere with our version, during this time the A.I. controlled ghosts can move between our version of the QSB and into the overlaid enemy's version of their QSB, providing that their QSB is hacked, and then the ghost variables fight each other, as each conflict between one A.I. controlled ghost and another, represents a possible route that the biological can take in the physical battlefield, and the enemy ghost represents a physical counter that the enemy can do.
Enemy ghost variables can be pushed right back to the biological soldier on the physical battlefield that is generating them this way, yet the enemy may try and desync from their QSB and leave a decoy version of themselves generating off ghosts and leading friendlies in, when in physical reality, they have moved position after leaving behind a spawn beacon.
If a ghost gets through battlefield and reaches the biological body of an enemy, and simulates a kill on that enemy, then new A.I. controlled ghosts will hone in and follow that same route, yet take into account movements of target to reduce the issue of lag time between the ghost getting the kill in the QSB and the biological replicating the kill on the physical battlefield as the ghost may have crossed a piece of ground fine in the QSB minutes ago, but when the biological follows those tracks a new crater may have formed so the biological has to navigate obstacles that are fresh and rely on their training, and as they do so, that area of the battlefield and the new crater will be scanned automatically by them as they pass by, updating the large change to the terrain to any friendlies who are moving up behind them in particular.
If all friendly variables get pushed back, i.e. they can't find a solution to avoid the incoming strike, then the enemy biological who sent that ghost will have a kill vector and will then exploit that, moving in, and opening up more and more ghost kills, increasing their options and increasing their percentage win rate on the kill, until finally getting close enough to select a ghost variable that has the highest percentage chance of a win and then follow that ghosts tracks in real time across the physical battlefield and get the kill.
If they are strong and fortunate, and if they die with their bracelet green, on friendly territory, then this means they are still in their avatar, and they wake up in their biological bodies if they die and can have another attempt by going back into their avatar and into the QSB and trying the scenario again, but if they break through and get beyond the frontline, i.e. further than any version or soldier has gone before, (If the rest get swept away around them either through collapsing their space bubbles with higgs-boson siege weapon collapsars or by killing the individual who is generating the Quanta.
If the biological body of the O.G. consiousness, or of a clone for that mater, comes under threat, then their bracelets will turn red as the soldier's made aware that they are in fresh territory so that more bandwidth from their actual biological body can be given to them in order to increase the randomness and entropy of their next moves if needed, which in turn protects their biological body back in physical reality by reinforcing the validity of the physical timeline as they have increased the probability of a scenario succeeding in their favour essentially.