QUANTUM WARFARE; Integrated Ghost HUD System For Infantry:
The Ghost Hud system works for standard infantry and is integrated into their visors/NVG equipment. (Upgraded versions of this Hud system also work with the Templar/Paladin class mechsuits too).
The infantry benefit from the computational power of nearby Templar/Paladin/Cerberus Command Vehicles, as the infantry's HUD will display firstly an up-to-date map of topography/urban layout, and enemy locations + friendly locations and friendly deaths too in the nearby vicinity. Their HUD will also map out the best routes through the battlefield and terrain based upon AGI controlled ghosts that move through the QSB version of the battlefield that is being constantly updated by scans from drone swarms and satellite telemetry.
The biological's conscious mind controls avatar versions of themselves inside the QSB at times unless their bracelet is flashing red, in which case they will take back sensory input from their biological body in physical reality and withdraw from the QSB avatar version of themselves. Their minds are needed, as previously mentioned, we act as sources of entropy and inspiration for the ASI to run quantum ghost variables from.
The QSB is overlaid across physical reality that is being mapped by drones in the physical battlefield, and ghosts controlled by A.G.I. find optimal variables through the QSB and these routes are shown to the infantry in the form of translucent ghost holograms appearing in their heads up display, and the ghost projection leads the infantry towards their objective, following paths that are discovered inside the QSB by the AGI controlled versions who follow scans from drones on the physical battlefield.
If a ghost inside the QSB manages to push through enemy ghosts and simulate a kill on the biological target, then the biological that sent the assassin ghost, will move down the tracks of that particular ghost, sending out more ghosts as they do so, which in turn, improves their probability of a kill as they hone in and as more scans and variables become more accurate, until the biological can execute the target in physical reality with a 100% win rate providing that the QSB version of physical reality is overlaid across physical reality with 100% accuracy as the variables controlled by AGI inside the QSB move at light speed, meaning that every decision the infantry soldier makes, (aided by autopilot mechsuit when necessary), is optimal for their moves are based upon thousands of AGI controlled ghosts spreading out from them inside the QSB version, and finding moves through, that the biological views in his HUD across the physical battlefield.